e diel, 30 shtator 2007
e mërkurë, 26 shtator 2007
e martë, 25 shtator 2007
WIP Gargoyle
e premte, 21 shtator 2007
Creature maquette
In my spare time i finally begin to work on the maquete of the creature. Making a sculpture in clay it helps me realizing the problems in terms of design, so i am adjusting and refining things in order to make a feazable creature while maintaining an artistic vison as a character.
Its better and cheaper solving problems at this stage, before embarking in to the digital realm.
I'll keep posting updates of it
Its better and cheaper solving problems at this stage, before embarking in to the digital realm.
I'll keep posting updates of it
e premte, 7 shtator 2007
rough cut and some thoughts
i have done a first rough cut and the short film is i expected around 7 minutes.
The production pipeline is going to be pretty much standard, software wize, like maya for 3D creatures, boujou for tracking, editing software like Premiere or Final cut, and compositing packages like AE or Combustion.
Still not even begin to develop the creature design, starting this weekend hopefully, a nice little sculpture.
i was reminiscent the other day as to why i came to be in this area, i always drawn and sculpt and made little stories, and animation was a natural development especial after seen a making of a animated feature called The Black Cauldron...and i remember thinking: thats it, thats what i want to do: animation....and for nearly 20 years thats what i persued...but now i realize,that what appeal to me was not the technical aspect of animation, but the artist way of telling stories, and like drawing was a natural way for animation, animation can lead to other things as well, like Directing and Screenwriting, and Art Direction...etc, etc. My point is.....one thing leads to another....is part of the growing up process..as an individual, as a professional and as a human being in general, i guess...
I think nowadays more than never, with all the new technology available, we have to be a kind of Renascence artists and be aware of the world around us and not be close down in just one way of thinking or doing things.
There is a whole new world out there... and its BIG.....
The production pipeline is going to be pretty much standard, software wize, like maya for 3D creatures, boujou for tracking, editing software like Premiere or Final cut, and compositing packages like AE or Combustion.
Still not even begin to develop the creature design, starting this weekend hopefully, a nice little sculpture.
i was reminiscent the other day as to why i came to be in this area, i always drawn and sculpt and made little stories, and animation was a natural development especial after seen a making of a animated feature called The Black Cauldron...and i remember thinking: thats it, thats what i want to do: animation....and for nearly 20 years thats what i persued...but now i realize,that what appeal to me was not the technical aspect of animation, but the artist way of telling stories, and like drawing was a natural way for animation, animation can lead to other things as well, like Directing and Screenwriting, and Art Direction...etc, etc. My point is.....one thing leads to another....is part of the growing up process..as an individual, as a professional and as a human being in general, i guess...
I think nowadays more than never, with all the new technology available, we have to be a kind of Renascence artists and be aware of the world around us and not be close down in just one way of thinking or doing things.
There is a whole new world out there... and its BIG.....
e enjte, 6 shtator 2007
Back
And back from vacations..... done some shooting with the help of a friend, Rosario Menezes, and later on some pick up shots that i needed.
Now i am in the process of assembling all the material before starting to cut.
Now i am in the process of assembling all the material before starting to cut.
Color tests
Abonohu te:
Postimet (Atom)