Here at work we wait so long for feedback of the so called creative people we can almost make a whole project with the spare time...anyway... the good thing about spending some time away from a project is that the next time you get to it again you can see things with a more critical eye, therefore i realize that the wings were not working as intended...so i decided to start build new ones...
e premte, 21 dhjetor 2007
e enjte, 6 dhjetor 2007
wip to be continued
e premte, 30 nëntor 2007
e hënë, 26 nëntor 2007
e diel, 11 nëntor 2007
Xmas
Its Xmas time and i am not doing any exciting job...worst than last years actually..so here it is last year's work. I modeled, rigged the characters, and did the animation direction,
the texturing, setup layouts, lightning and rendering managment were done by Jaime Cipriano and Luisa Gomes
e shtunë, 27 tetor 2007
e premte, 12 tetor 2007
Another Animation Test
And going back to old stuff...here it is another animation test...it didn´t maket it to the screen...
e hënë, 1 tetor 2007
Technical drawings
Done some technical drawings to start modeling the creature in 3D software, Maya in this case.
If someone else was to model the creature i would have done a more accurate and more views of the character, in this case just a side view and some details such as the hands and wings will be enough for me.
If someone else was to model the creature i would have done a more accurate and more views of the character, in this case just a side view and some details such as the hands and wings will be enough for me.
e diel, 30 shtator 2007
e mërkurë, 26 shtator 2007
e martë, 25 shtator 2007
WIP Gargoyle
e premte, 21 shtator 2007
Creature maquette
In my spare time i finally begin to work on the maquete of the creature. Making a sculpture in clay it helps me realizing the problems in terms of design, so i am adjusting and refining things in order to make a feazable creature while maintaining an artistic vison as a character.
Its better and cheaper solving problems at this stage, before embarking in to the digital realm.
I'll keep posting updates of it
Its better and cheaper solving problems at this stage, before embarking in to the digital realm.
I'll keep posting updates of it
e premte, 7 shtator 2007
rough cut and some thoughts
i have done a first rough cut and the short film is i expected around 7 minutes.
The production pipeline is going to be pretty much standard, software wize, like maya for 3D creatures, boujou for tracking, editing software like Premiere or Final cut, and compositing packages like AE or Combustion.
Still not even begin to develop the creature design, starting this weekend hopefully, a nice little sculpture.
i was reminiscent the other day as to why i came to be in this area, i always drawn and sculpt and made little stories, and animation was a natural development especial after seen a making of a animated feature called The Black Cauldron...and i remember thinking: thats it, thats what i want to do: animation....and for nearly 20 years thats what i persued...but now i realize,that what appeal to me was not the technical aspect of animation, but the artist way of telling stories, and like drawing was a natural way for animation, animation can lead to other things as well, like Directing and Screenwriting, and Art Direction...etc, etc. My point is.....one thing leads to another....is part of the growing up process..as an individual, as a professional and as a human being in general, i guess...
I think nowadays more than never, with all the new technology available, we have to be a kind of Renascence artists and be aware of the world around us and not be close down in just one way of thinking or doing things.
There is a whole new world out there... and its BIG.....
The production pipeline is going to be pretty much standard, software wize, like maya for 3D creatures, boujou for tracking, editing software like Premiere or Final cut, and compositing packages like AE or Combustion.
Still not even begin to develop the creature design, starting this weekend hopefully, a nice little sculpture.
i was reminiscent the other day as to why i came to be in this area, i always drawn and sculpt and made little stories, and animation was a natural development especial after seen a making of a animated feature called The Black Cauldron...and i remember thinking: thats it, thats what i want to do: animation....and for nearly 20 years thats what i persued...but now i realize,that what appeal to me was not the technical aspect of animation, but the artist way of telling stories, and like drawing was a natural way for animation, animation can lead to other things as well, like Directing and Screenwriting, and Art Direction...etc, etc. My point is.....one thing leads to another....is part of the growing up process..as an individual, as a professional and as a human being in general, i guess...
I think nowadays more than never, with all the new technology available, we have to be a kind of Renascence artists and be aware of the world around us and not be close down in just one way of thinking or doing things.
There is a whole new world out there... and its BIG.....
e enjte, 6 shtator 2007
Back
And back from vacations..... done some shooting with the help of a friend, Rosario Menezes, and later on some pick up shots that i needed.
Now i am in the process of assembling all the material before starting to cut.
Now i am in the process of assembling all the material before starting to cut.
Color tests
e hënë, 13 gusht 2007
Vacations
e mërkurë, 1 gusht 2007
e enjte, 26 korrik 2007
e mërkurë, 18 korrik 2007
e hënë, 16 korrik 2007
e premte, 13 korrik 2007
e enjte, 12 korrik 2007
e mërkurë, 11 korrik 2007
e enjte, 5 korrik 2007
e mërkurë, 4 korrik 2007
e martë, 3 korrik 2007
e hënë, 2 korrik 2007
e premte, 29 qershor 2007
The importance of storyboards
And back to animation again.
I wish more so called "directors" would understand the value of a good preproduction plan.
you dont have to bee a animation geek to make a storyboard, but you have to be a responsable Director to make a film fit in the budget, and storyboards help you not to waste time and money,special if it is your money.
I wish more so called "directors" would understand the value of a good preproduction plan.
you dont have to bee a animation geek to make a storyboard, but you have to be a responsable Director to make a film fit in the budget, and storyboards help you not to waste time and money,special if it is your money.
Something complety different
Now, here i begin with something more for live action. I wrote some stories that are more of a Lovecraftian feel to it. They are pretty much developed in written form, but i never really thought of making a film until i did this scketch...what if i make this in live action, much like the old Hammer, and Universal monsters films??...humm...
I will post more artwork soon
I will post more artwork soon
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